ASUS ROG Phone 5, Analysis: A Brown Beast of Hardware Demolishing Gaming and Brilliant in Software
Gaming mobiles are here to stay and how. Being video games part of the most demanding apps for devices, these mobiles come armed to the software level and in the analysis of THE ASUS ROG Phone 5 we see a clear example, not only for aesthetics but for the interiors.
The one who takes the witness of ASUS ROG Phone 3 is born precisely with the responsibility of overcoming what we thought was the opponent to beat in gaming at the time. The weapons are going to look very degreased, but they start from the latest in hardware and software fully adapted to the most demanding juicers.
ASUS ROG Phone 5 data sheet
|ASUS ROG PHONE 5|
|SCREEN||6.78″ 144 Hz
AMOLED HDR10+, 300 Hz touch
|PROCESSOR||Qualcomm Snapdragon 888|
|RAM||16GB RAM LPDDR5|
|STORAGE||256GB UFS 3.1|
|REAR CAMERAS||64 MP f/1.7
UGA 13 MP f/2.4 125o
Macro 5 MP f/2.0
|FRONT CAMERA||24 MP f/2.45|
|BATTERY||2 x 3,000mAh + 65W|
|OPERATING SYSTEM||Android 11 + MIUI 12|
|CONNECTIVITY||IEEE 802.11 a/b/g/n/ac/ax(6E), 2×2
MIMO NFC WiFi, Bluetooth 5.2, 5G
|DIMENSIONS AND WEIGHT||172.8 x 77.2 x 10.29 mm
|PRICE||From 799 euros|
Design: welcome, white
Beyond the aesthetics of ROG, which stays true to the lines we see on smartphones of this type, what catches the eye at first is how long it is. It has a ratio aspect of 20.4:9, bringing beyond those 20:9 that have been seen as the average diagonal of the screens has grown.
At that first moment we hold it we also notice that it is a bulky andheavy mobile, although it is maintained almost accurately with respect to its predecessor (and even if we go into detail, this is 2 grams lighter than the previous one with almost the same dimensions and battery). It therefore keeps at the forefront of most mobiles of similar diagonal of the competition, surpassing those that we already stand out for its weight and volume as the Samsung Galaxy S21 Ultra and the recently presented (and very direct rival) Nubia RedMagic 6.
|HEIGHT (MILLIMETERS)||WIDTH (MILLIMETERS)||THICKNESS (MILLIMETERS)||WEIGHT (GRAMS)||DISPLAY (INCHES)||BATTERY||SURFACE (CM2)||VOLUME (CC)|
|ASUS ROG PHONE 5||172,8||77,2||10,29||238||6,78||6.000||133,4||137,27|
|ASUS ROG PHONE 3||171||78||9,9||240||6,59||6.000||133,38||132,05|
|NUBIA REDMAGIC 6||169||77,09||9,7||220||6,8||5.050||131,65||127,7|
|XIAOMI REDMI NOTE 10 PRO||164||75,6||8,1||193||6,67||5.020||125,46||101,62|
|SAMSUNG GALAXY S21 ULTRA||165,1||75,6||8,9||228||6,8||5.000||124,82||111,09|
|IPHONE 12 PRO MAX||160,8||78,1||7,39||228||6,7||3.687||125,59||92,81|
|I LIVE X51 5G||158,46||72,8||8,04||181,5||6,65||4.315||115,43||92,81|
|HUAWEI P40 PRO||158,2||72,6||8,95||209||6,58||4.200||114,85||102,79|
That is why, if we are not used to a large and rather heavy mobile, the adaptation will have to get used to the almost 240 grams of this ASUS and at first it will get a little tired (comparing sensations with more compact and lighter ones). However, grabbing it is comfortable in part because it is no wider than the moving average and the thickness is not such as to make it uncomfortable.
We also have to keep in mind that it is a mobile designed to spend a lot of time horizontally, this being a regular grip in many games, and spinning with this we can highlight that it keeps the touch triggers in the same position (to be pressed by the index fingers). The location is correct for a standard adult hand (if we have very short fingers we will have to adjust the grip, that is), and we will talk in detail about its performance later, detailing the gaming experience with this mobile.
Speaking of the rest of the extra elements of ASUS ROG Phone 5, it’s an all-but-discreet mobile. We’ve been able to try the white model (from the basic version, not the limited edition), and the truth is that at least it’s a certain breeze of fresh air to see a different color on a back of a gaming mobile. Although it keeps the logo in RGB and a decoration that follows the aesthetics of the brand and what we usually see in this area, pearly white does not feel bad to THE ROG Phone 5 and it is always positive that there are more options to choose buyers in terms of color.
The gloss finish and the horizontal and polygonal shape of the camera module is quite reminiscent of its predecessor, being a discreet bulge if we talk about what stands out (of course, it is a mobile of just over a centimeter thick and there is more room for the cameras). The rear (of Gorilla Glass 3) has a slight curvature on the sides and something to highlight is that there are hardly any fingerprints left and nothing slips. The second aspect is something very important on a mobile with this use and volume, although it can be said that a cover (quite thin) is delivered that also favors grip).
The metal edge is also quite unique. With matte finish and devoid of the speakers, it integrates the port for the fan accessory (the AeroActive Cooler 5) on the left side (protected by a plastic cover of which they include replacement) along with the tray for the dual SIM, with a blue touch that is quite showy and beautiful. On the other side are the power/lock buttons (also blue) and the volume buttons, and on the bottom edge we see the USB on one side and the 3.5-millimeter jack on the other.
Where are the speakers? On the front. ASUS ROG Phone 5 stereo (which we’ll talk about in the sound section) is projected via two very discreet slits where the Gorilla Glass Victus on the screen fits with the metal edge. They crown a panel with a standard and symmetrical frame, without notch or hole for the front camera, which we will now talk about in detail.
Screen: it could be more up to the task of such demanding users
ASUS has given us the same bittersweet candy it gave us last year with ROG 3, considering that this time ROG 5 has three varieties (the standard, the Pro and the Ultimate), so they could have played exclusivity and put all the meat on the grill talking about panel (in addition to RAM and processor). ASUS ROG Phone 5 maintains 144 Hz maximum refresh rate, but also FullHD+ resolution.
On ROG Phone 5 we see a 6.78-inch AMOLED panel with a ratio of 20.4:9 and FullHD+ resolution of 2,448 x 1,080 pixels, which is at a density of 395 pixels per inch. Rog Phone 3 was at 391 dpi, as in the ASUS ROG Phone 2,being a value that we already see extended on mid-range mobiles like the Realme 7 Pro or the recently introduced Xiaomi Redmi Note 10 Pro,and seeing that in this case the screen is vitaminized at various high rates seems to us a real missed opportunity, by the little evolution, the target audience and the fact that it is an increasingly accessible density.
These refresh rates are 300 hertz for touch and up to 144 Hz for the display, with the possibility to adjust it to 60, 120, 144 Hz or automatic. In the autonomy section we will see how this influences, but as far as experience in this case you can see something less the change in the fluidity of the system (for good, it tells us that there is plenty of RAM). Still, the 144 Hz is a minimum on a gaming mobile and when it comes to playing we can see more difference.
In relation to the maximum brightness, according to the brand it is 800 nits and is more than enough for the correct outdoor display. The automatic brightness adjustment works very well, and the panel also has a contrast ratio that is totally suitable.
The screen comes somewhat oversaturated from the factory, but this can be solved if we look for the Splendid section in the screen settings. In our case we see more suitable the standard setting (the natural is not so much), although in this case we see that there are less possibilities than in other layers like MIUI.
The panel supports HDR10+ and you can change the system navigation,which comes by default with the three traditional buttons. If you choose the navigation gestures, you can take a little more advantage of the panel.
It keeps the ambient screen with quite striking aesthetics (and hardly customization) we can add both the awakening screen by double touch (in the Gestures section of the advanced settings section of the system) or when lifting it, which will come in very good for facial recognition. There are also off-screen gestures,which work quite well and remain very unusual.
With no notch or hole on the screen, there is nothing that can disturb or obscure any interface element. It is logical in gaming mobiles and it seems to us that, even if we do not get to the extreme of taking advantage of other cases, a panel with this frame and above all without curves is the most suitable.
Performance: the hardware is devastating, nothing resists
As we mentioned at the beginning, the heart of the new ASUS ROG mobile is made up of Qualcomm’s latest high-end processor, the Snapdragon 888 5G. Something that should be a minimum if the goal is to give as much performance as possible on Android, such as having the maximum RAM that we see today on a mobile. However, although the Ultimate version reaches 18 GB of LPDDR5 RAM, in this case we have been able to analyze the version with 16 GB of RAM and 256 GB of storage.
This level of RAM is very high on a mobile, in fact we are seeing that gaming betting differs in part by reaching this ceiling. In this way, with such hardware we expected not to have problems of execution and performance of tasks and that is: this mobile flies.
So much so that as we mentioned before it is difficult to appreciate the differences in the rate of soda that we apply. The fluency is maximum and continuous,there is no app that compromises this mobile at the performance level and we can open with absolute peace of mind games, multimedia apps or pull split screen with the apps whatever it is without the software carraspee in the slightest.
If we have to talk about any cons in this regard is warming up. On mobile phones with demanding graphics like ‘Genshin Impact’ the temperature rises especially, although the dissipation is also very fast and as soon as we stop playing we can notice how the rear is cooling, especially if we have left the fan connected (it works by default when unlocking the mobile, you do not need to be playing or activate it). We will talk in more detail about this in the next section.
As for benchmarks, weleave the results compared to equivalent processor mobiles and RAM as close as possible. As we said before, the 16 GB of LPDDR5 RAM is far from general, but in these tests they score other aspects such as the processor or the graph, .
|ASUS ROG PHONE 5||XIAOMI MI 11||SAMSUNG GALAXY S21 ULTRA||XIAOMI MI 10T PRO||SAMSUNG GALAXY NOTE 20 ULTRA||ONEPLUS 8 PRO||HUAWEI P40 PRO||ASUS ROG PHONE 3||IPHONE 12 PRO|
|Processor||Snapdragon 888||Snapdragon 888||Exynos 2100||Snapdragon 865||Exynos 990||Snapdragon 865||Kirin 990||Snapdragon 856+||Apple A14 Bionic|
|Ram||16gb||8gb||12 GB||6 GB||12 GB||12 GB||8gb||8gb||6 GB|
|GEEKBENCH 5 (SINGLE/MULTI)||1.103 / 3.520||1.127 / 3.754||991 / 3.272||909 / 3.335||872 / 2.463||885 / 3.136||943 / 2.527||900 / 3.296||1.614 / 4.148|
|3D MARK (SLING SHOT)||(Maxed out)||(Maxed out)||9.226||8.362||6.311||9.448||8.726||8.747||–|
Play with the ASU ROG Phone 5
One of the first additions we can comment on are the triggers. Rog Phone 5’s airtrigger 5 system incorporates two more sensors than the previous generation and is somewhat closer to corners, although it’s still not a natural or standard position if we have short fingers, as we said before.
Each trigger can be subdivided into two touch zones,so it will be up to four buttons. In addition, outside of the games we can also associate some function, as we will now see in the software part.
This plus of interaction goes to the extreme if we use the ROG Kunai 3 controller (not included), similar to what was previously branded: a joystick that can be used connected directly to the mobile or separated (and by Bluetooth), very similar to Nintendo Switch jewel icons. Before entering the experience, it seemed to us that both the controls and the support for it are comfortable and the grip is adequate, although the case that integrates the contacts to connect the joystick gives the impression of being fragile and we have used it with some fear (it fits very well to the mobile and remove it requires a little more strength than expected, without forcing).
These accessories greatly expand the experience with video games: we can play in the simplest and most traditional way possible (horizontal grip and the necessary taps) or resort to our own software to record macros, set shortcuts, add beats and in the end customize the experience with each game within the possibilities, as well as being able to emulate (as we said) the interaction we have with portable consoles in the style of the Nintendo Switch, adding the controls to the mobile or supporting it on the table to play remotely.
Speaking of the software, the added par excellence of ROG Phone remains Armoury Crate,which would be the Game Mode that we now see in almost all layers of customization but taken to the extreme in terms of options. A mode that goes in conjunction with Game Genie, which is the tab that we can consult during the game with the shortcuts of the same.
The interface is that of a library in which you usually automatically have the games that you install (and if you do not allow to add them). It offers a profile scenario that allows you to adjust for each game at the level of:
- Performance: Just like the system or exceptionally more demanding, optional force CPU restriction in the background and empty RAM.
- Network: 5G configuration and optional restrictions.
- AirTriggers: Displays the settings you set with Game Genie during the game.
- Key and macro mapping: This shows whether we have set up button shortcuts (both mobile and joystick) or recorded any macros.
- Touch: options to increase sensitivity and pressure.
- Display: adjust the quality of the charts and the refresh rate (same as the system, automatic or customized).
The Console section of Armoury Crate is very interesting because it offers a very clear visualization of what each consumption mode favors, aswell as being able to configure it. At the level of energy demand, we can choose between X Mode (an old known, the most demanding), the dynamic mode (the one that would be the automatic), ultra-long mode (the minimum functions for maximum energy saving) and the advanced mode (similar to the dynamic, but favoring something else saving). Here you can also configure the rear LED lighting, internal fan speed, Game Genie and triggers.
Another aspect to note if what we want is to take full advantage of the goodness of this mobile are the recommendations, since it is a bridge to the Google Play Store but classifying the games by maximum refresh rate or compatibility with the triggers or the controller. In fact, it’s been the fastest way we’ve ever had to find games compatible with ASUS peripherals, because we’ll see that not everyone is.
Once described everything it offers, we can talk better about the result. What the software offers is very similar to what we saw last year, with the very advanced degree of tuning of Hardcore mode, and it seems to us again that it is the most complete and detailed software we have tested on a gaming mobile. However, the temperature control setting remains somewhat ambiguous (it is not well understood at first whether “High” is a greater control or if it allows a higher temperature).
By spinning with this, the mobile gets quite hot, as we said, in games like ‘Genshin Impact’, especially if we have X Mode enabled or if we quite force the hardware in Hardcore mode. AeroActive is always recommended in these cases, although we have not noticed a clear drop in the internal temperature. What we have seen is that it helps not to increase (avoid perhaps 1-2oC) and above all helps in dissipation when s stop the game.
Hardware demand modes may not be so noticen because the mobile itself is already a brown beast in performance without touching anything. With good connection and no latency in most cases we will not need to touch anything in this regard, but it is an incentive that may be veryuseful in usage profiles like eSports professionals (in fact, there are specific settings for mobile to be allowed in these competitions).
What stands out in any case is the customization of the experience. To be able to leave the profiles ready in each game and directly open it without spending on touching anything every time and having it already configured according to whether or not we want a level of performance, consumption or notifications, as well as the position of the airtriggers’ click.
If we come from the consoles or if we find that with the more than 10 extra simultaneous pressure points offered by the AirTriggers we do not have enough, the peripherals are also an interesting plus. The press of the buttons is suitable and no buttons are missing, although we will see that there are not many compatible games (at least the most popular ones).
Software: the ZEN UI we know under the cloak of gaming
ASUS ROG Phone 5 comes with Android 11 with the latest version of Zen UI 7,the latest version of which has also arrived during the days we tested the terminal. We’ve mostly used it with ROG themes, which change the look of Android stock a lot, but if you use the standard theme, personalization is much more subtle and generalistic.
Aesthetics aside, it is a rather devoid layer of bloatware that leaves a lot of control to the user of the apps that remain at the factory. If we opt for one of the ROG themes we will see that there are sounds and animations for certain transitions or unlocking, while if we opt for a somewhat more minimalist theme in this sense we will have lighter software.
One of the main parts of the software is Armory Crate and everything related to the customization of gaming and accessories, as we have already detailed in the previous section. Moreover, taking into account the general settings we see an order and categories quite within the usual, with the “Advanced” section, seeing there the usual maintenance tools, the configuration of the Game Genie and the gestures that can be configured and added.
The gestures section is convenient to look at because, in addition to the navigation section that we have seen before, you can add the off screen and the double tap to turn on thescreen, which you can miss when it is not activated by default. In addition, we see here a switch for OptiFlex, an automatic system that accelerates or puts more queues one task and another depending on what use we make of it.
One thing we have missed as a result of adapting the Armoury Crate is a horizontal mode for the rest of the system. The game software works great in this orientation and could be moved to the desktop and app drawer, especially when we are using the mobile with the controllers.
Moreover, we see that it is a fairly complete layer, having the digital well-being and the usual sections and functions and with a degree of acceptable customization. It is stable software and we have not detected lag or symptoms that it is not well optimized.
Asus ROG Phone 5 features both fingerprint reader and facial recognition. Speaking of the first one, it is an optical reader installed on the screen, the greater efficiency we will have if we disable theanimation, since the unlocking process will be faster (recognition is not affected, but in the end together it is shorter). It is quite fast and usually works smoothly, although it requires a few tenths of a second more than others to complete the reading (it is not uncommon to tell us that we have removed our finger too quickly).
Facial recognition is simple, in charge of the front camera, and quite fast. It does not have many options to configure it, but we also do not miss it because it does not have problems with variations such as glasses, it comes to work in the dark (by the lighting of the screen) and eye, it is still the only case in which the face recognizes us with the mask on.
Cameras: What we liked the most is not what has stood out the most
ASUS ROG Phone 5 is not born to be the best photographic mobile, but the brand explained that they were not going to be left behind as to what is currently being worn. Hence they continue to bet on functions and components to the latest such as a 64 megapixel sensor or 8K video,the latter for now more punctual. Thus, the camera composition is as follows:
- Main camera: Sony IMX686 sensor of 64 megapixels (0.8 m pixels) of 1/1.7 inches with lens with f/1.8 aperture.
- Wide-angle camera with 13 megapixel sensor with lens with 125 degree field of view and f/2.4 aperture.
- Macro camera with 5 megapixel sensor and lens with f/2.0 aperture.
- Front camera with 24 megapixel sensor (0.9 mm pixels) and lens with f/2.45 aperture.
It is a rather basic configuration for a high-end mobile and is almost traced to that of its predecessor, but as we say it is a perhaps more secondary aspect on this mobile. Let’s look at the camera app to review its functions and possibilities.
As we thought before, there are shortcuts in the interface that make convenient adjustments such as HDR control to the user, automatic detection of night mode or direct access to video quality. The only thing we miss is that there is here a button or access for the 64 megapixels,since we will have to go to the settings every time.
We can edit which modes to place in the navigation tabs in the “More” tab, something that most layers do not allow. Besides, keeping them all in mind, we don’t miss any way.
Speaking of night mode, it can be automatic or choose a shutter speed, dependingon whether we pull the automatic or if we go to the night mode’s own tab. And one thing that holds is the power to use it with the wide-angle lens.
As we said, the video mode is also very comfortable to have the resolution controls very handy, including HyperSteady stabilization mode. In addition, shortcuts to wind noise reduction and microphone or audio zoom focus are maintained.
The app, in addition to being complete and well designed, works very well and maintains the fluidity that we have seen in general. There is no lag when changing mode or section and the only objectionable are more specific deficiencies such as peaking for manual focus, 4K resolution being available on the wide angle and other likely options for minority use.
We didn’t expect the strength of this phone to be the cameras, in fact our feeling was that we were going to see something very similar to what we saw on ROG Phone 3. And we’ve been partly right, although our conclusion is that the ROG Phone 5 photograph is a roller coaster.
In automatic and abundant light we see acceptable results, somewhat short range but with easy solution if we resort to HDR. In favorable conditions and even cloudy days it will compensate us to leave it in automatic, since we will see that when activated there is a better interpretation of the glooms and the photo is more balanced also at the level of colorimetry.
By day we see a correct automatic white balance,with nothing to catch our eye. It is at night that we get the alarms on almost every occasion: almost every way we see some kind of failure, although in general what we think is that in the night shooting the photos are too yellowish (also the video) and does not leave an easy correction.
We will see that, as in ROG Phone 3, the automatic night mode is quite improveable. All contours are lost and even watercolors come out, often with somewhat moved photos.
HDR helps to recover some contour, although it is usually advisable to resort to night mode. However, if we can shorten the exposure better, since although they come out more defined they are also too contrasted and artificial (although being frank is almost better that than noise and blurs).
The wide angle defends well by day and/or favorable lighting, but it will be easy to see a dilution of the contours in daylight or already in the afternoon/cloudy day. This, in fact, is a bit of the usual tonic in standard wide angles.
We will see that there is no deformation of the frames too marked, so the correction seems adjusted. But at night we have seen areas with too much noise and aberrations,well below our expectations.
The macro camera gives very good results during the day: they are sharp photos, with adequate saturation and a realistic color (indoors the quality drops quite a bit). And for its part, with the 64 megapixels we see that cropping are more defined images. It’s not a big difference, but it’s a good resource especially if we want a better result on cloudy days or at night.
The jewel of the crown is portrait mode, wheneveryou want. A pity that sometimes (by day, but with a little less light) we have found photos with very low detail, because when the light is favorable even indoors it gives us some portraits that impress, even being a rather flat blur.
The front camera has also given us a little bit of everything. The light (quantity and point of emission) will be key to be able to get a realistic snapshot or a selfie completely covered in mist.
The backlights are going to be the weak spot of this chamber, especially talking about interiors. If we don’t have smooth direct lighting either, it will be easy to get photos in little detail or too contrasted.
Outdoors it usually defends well by day, although HDR is too aggressive and, although it recovers a burnt sky, it also exaggerates the contours of the foreground. In general, he seems to us to be too aggressive processing that has problems inside, which also moves to portrait mode.
The claim with the video has been the 8K, but not what we would highlight. In fact, all 8K shots have come out choppy,whatever the condition, so it seems that something fails in capture or processing.
Putting this aside, we have obtained balanced videos at the level of colorimetry and contrast, with more definition talking about 8K versus other resolutions. We do appreciate a somewhat warm and yellowish white balance, butexcept at night we do not find it problematic either.
Since the 4K (even the 1080p) has a good level of day detail, itwill compensate to use these two resolutions (also to have lighter videos). In addition, at 1080p you can jump between wide angle and standard, something that you won’t be able to do in the other resolutions.
We have to be especially careful with the audiozoom,because it has occurred to us that the noise of rain over the umbrella is too accentuated when activated. Otherwise, sound capture occurs correctly.
We said that it is not the 8K that we would highlight and that it would be another aspect. Which one? Standard stabilization. We found that this gives very soft and fluid shots, especially during the day, so Hypersteady mode, although it works well and cushions the shaking much better, does not always compensate.
The front camera gives very good results during the day. Very realistic shots, good level of detail and balanced contrast. It will be night when we see a sharp decline in quality, even at 1080p.
Autonomy: defends itself, but it’s a step backwards from the previous
There are several differential aspects in this ROG Phone 5 that we already saw in ROG 3, but that are still not common on many mobiles: a 6,000 mAh (dual) battery and many settings to be able to configure the options that best suit us according to what matters to us in energy consumption. On this mobile we continue to see different modes of consumption (which we mentioned when talking about the experience with games), which will be useful to prolong more or less autonomy if it suits us.
The average range we have obtained is 19 and a halfhours, with about 10 hours of screen. Not bad at all, considering that we have alternated days of very intensive use with others of more common use.
Use will always be decisive and there will be two factors that willreduce the remaining battery much faster: the use of mobile-powered peripherals and high-performance modes, both X mode and eSports mode levels 1, 2 and 3 (since they are based on increased CPU and GPU performance). At 144 Hz and the unrestricted touch refresh rate, the range holds us perfectly 24 hours if we do not abuse these two factors; as soon as we take some time with joystick and some mode of software, we can end the autonomy in 10 hours (we would have to see what a smaller battery holds with such consumption, of course).
That is why although it does not bar in figures to other mobiles, the averages on less exaggerated days of use have seemed more than correct, with 10 hours of screen and between 21 and 24 hours of total autonomy. In fact, we haven’t noticed any difference in the refresh rate (with worse days even at 60 Hz than at 120 or 144 Hz).
In addition to this, as we said there are many software options to be able to adjust to some extent the consumption. To prolong this, the key is not to abuse these high-performance modes that we have discussed and to opt as much as possible for Ultra durable mode, which minimizes consumption by restricting functions, refresh rate and connectivity.
Charging is completed in approximately 1 hour and 15 minutes. It is very good number for 6,000 mAh, getting approximately 75% of the load in 30 minutes. In this sense very well, we will have to see if in the long run the software settings for the load (temperature reduction, conservation if loaded at night, etc.) work in the long term and there is no greater degradation than in other cases.
Audio: an excellent combination of options and performance
ROG Phone 3 was a balanced mobile talking about the final performance of multimedia components and ROG Phone 5 not only matches, but also maintains the main ingredients of the audio part adds the built-in minijack on mobile. This, together with the stereo speakers, the QUAD DAC and the support of Bluetooth standards such as aptX HD, aptX adaptive, LDAC and AAC make the audio part of the ROG Phone 5 live up to the most demanding in this regard, being able to process files of 24- bit/96kHz or 24-bit/192kH.
Taking into account the performance of the speakers first, it seems to us that the quality is high and that it is a crisp and well-compensated sound, with good dynamic range and that it is broadcast in a way that manages to be immersive,especially in video games. Watching YouTube videos or any content is really pleasurable on this mobile, especially if the content fits this elongated screen format.
Part of the good experience may also be because MIMO (Multiple-Input and Multiple-Output) technologyis being used to output sound through the speakers, offering a calbration that theoretically increases immersion and quality. Of course, it’s like we say a surround sound and well nuanced, and if that’s why, chapeau.
In addition, they tolerate volume rise quite well, without experiencing much distortion or loss of quality, although it will always be somewhat more suitable if we keep it at most around 85%. Speaking of maximum volume, according to our tests it reaches about 113 decibels at the speaker output, which is about 78 dB environmental,a volume more than enough for when we play or if we use the multimedia center mobile.
For the speakers we have available again the equalizer (which reminds us that the Dirac brand has been responsible for the calibration of the speakers), without seeing any more options besides the outdoor mode that they had previously. An option that gives a plus of volume (up to 115 dB to the speaker output and 83 dB environmental), but that causes a sharp drop in quality (it’s almost like connecting a medium-low quality Bluetooth speaker).
As for the sound of headphones (which in this case the speakers “asked us less”, so to speak), the quality is kept talking about both the ASUS Cetra ROG II that we have been able to test (in-ear, cable) and other headphones (such as the Sony WH-1000XM3,supraural and Bluetooth). However, it is advisable to review the model-based configuration that is automatically activated, since in the case of wh-1000XM3 the experience changes a lot from selecting one model or another (surprisingly, the configuration for an ASUS model is automatically activated and not the one that would default to third-party headphones and is the one with the highest quality in this case).
It still seems to us that the bass in headphones can be boosted more,as well as the dynamic range and the surround that can be the sound with headphones of a certain range, but in any case it is a more than acceptable experience whatever the content. In addition, with equalization we can make up for this a little bit.
ASUS ROG Phone 5, review
ASUS ROG Phone 5, per se, gives you an excellent gaming experience. It is easy to be seduced by its fluidity and power and that in our free time we will run out of time giving rise to some game, without worrying about the performance and especially if we have any of the accessories (not included).
Although we have not tried the most powerful version, this basic version has little: both processor and graphics, and RAM have proven to be up to the task. Temperature can sometimes draw attention to us, but it manages to dissipate heat very easily and we have also not seen values (or felt a heat) above other previous cases.
It’s a shame not to see a panel with more resolution, but in the rest of the aspects it’s a totally up-to-date screen. And what we highlight almost above many of its specifications: the software itself to configure the experience with the games is brutal,we have not seen anything so detailed and with so many possibilities on a mobile. And without it being complicated if we’re not expert gamers either.
- The power is such that even at 60 Hz it wastes fluidity.
- The software is again a delight: the customization of the video game experience is maximum.
- The audio quality is superior: very good work with the stereo and very complete the offer with the minijack and the different supports.
- In photography, he still does not enter to compete with the strongest mobiles in this field but has maintained the previous level.
- It is very large and elongated, it is difficult to get used to size and weight.
- Although it is not part of the mobile, the AeroActive accessory does not seem to us to be too effective.